FlashAdventure: A Benchmark for GUI Agents Solving Full Story Arcs in Diverse Adventure Games

An arcade lobby on a pale grey morning: one tomato-red game title, a big cartoon cutscene on the screen, and a shelf of cartridge thumbnails behind boxed tabs.

ahnjaewoo.github.io/flashadventureFlashAdventure: A Benchmark for GUI Agents Solving Full Story Arcs in Diverse Adventure Games
Screenshot of https://ahnjaewoo.github.io/flashadventure/, © the authors. Shown for reference. Request removal
Venue
EMNLP 2025
Year
2025
First author
Jaewoo Ahn
Field
GUI agents
Template
Bulma 0.9.4 with inline styles (Nerfies-style)
Theme
Light

Checked against the rendered page. Hero title and author names compute to rgba(0,0,0,0.7) via Bulma is-light rules, not the declared #2c3e50; game tile heights are set by script (184px).

Why it is here

A bold accent-coloured title, a large video hero and a two-column abstract with a figure, plus a tabbed game collection with thumbnails. Lively and well structured for a demo-heavy benchmark.

Overview

Color Palette

Typography

Inter
FlashAdventure: A Benchmark for GUI Agents Solving Full Story Arcs in Abstract · Method · Results · BibTeX — 0123456789
Courier New
FlashAdventure: A Benchmark for GUI Agents Solving Full Story Arcs in Abstract · Method · Results · BibTeX — 0123456789

Spacing & Shape

Page Modules

Guidelines

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